Snack Slinger
Hamsters defend the pantry: drag the slingshot, arc acorns, hammer-hazelnuts and split-peanuts into rickety snack towers and drive off every crow. 15 levels of wood, stone and glass engineering with real rigid-body physics, star ratings for sharp shooting and level progress that saves on this device.
On a phone, turn it sideways after tapping Play, then use fullscreen for a larger play area.
Loads the game from our own servers after you choose Play. Nothing loads before that.
Ratings are off. Enable personalization in cookie settings to keep this device-local feedback.
How to play
Drag from the slingshot to aim — a dotted line previews the arc — and release to fire. Three ammo types unlock as you progress; knock every crow off the structure before your shots run out. Mouse and touch both supported. — Provider-declared; hands-on verification pending
Aim assist comes from the trajectory preview line; shots are drag-release with a small dead zone so accidental taps don't fire. Outcomes are announced via aria-live, controls are real buttons, and sound effects are synthesized in-page with a persistent mute. Star ratings reward leftover ammo rather than speed.
Facts
| Play time | 10 minutes — Editorial estimate; not yet verified in hands-on playtesting |
|---|---|
| Difficulty | Easy — Editorial estimate |
| Devices | Desktop and mobile — Provider-declared; device testing pending |
| Orientation | Landscape — Provider-declared; orientation testing pending |
| Language | English |
| Audience | General, 16+ (no children-directed content) |
| Content notes | None recorded |
| License status | Approved |
| Technical review | Technical/embed check approved |
| Hands-on gameplay | Pending hands-on gameplay review |
| Last technical review | 2026-09-10 — agent-dev 2026-09-10 + independent agent review (matter.min.js byte-diffed to the existing vendor; e2e ran the real Matter.js in a DOM harness: 135/135 assertions — fire state machine, per-crow knock-off via real collision, star/ammo math, no-early-loss timing, rebuild-on-retry leak check, dpr/rect coordinate scaling, complete-once; 2 P1 contract/timer fixes applied post-review); Alex hands-on trial requested |
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