Gotcha Peak

Climb five hand-crafted worlds where the level itself is the prank: floors crumble underfoot, spikes pop from nowhere, springs launch you into trouble and some doors are outright lies. 40 short levels, six trap types, instant no-penalty respawns and a blocky cat with genuinely good jump feel — every death teaches you the mountain's next joke.

Gotcha Peak key art

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How to play

Arrow keys or A/D to move, Space/Up/W to jump; on phones use the on-screen left/right and jump buttons. Deaths respawn you instantly at the last safe ground — reach the real door to clear the level. — Provider-declared; hands-on verification pending

Deaths are free and instant, so failure never costs progress. Trap triggers pair visual cues with sound effects and toast copy, so colour alone never signals danger; synthesized audio has a persistent mute. Touch buttons are 56px+; keyboard play supports coyote time and jump buffering for forgiving input. Progress saves in localStorage; reset asks for confirmation.

Facts

Facts about Gotcha Peak
Play time10 minutes — Editorial estimate; not yet verified in hands-on playtesting
DifficultyMedium — Editorial estimate
DevicesDesktop and mobile — Provider-declared; device testing pending
OrientationPortrait or landscape — Provider-declared; orientation testing pending
LanguageEnglish
AudienceGeneral, 16+ (no children-directed content)
Content notesNone recorded
License statusApproved
Technical reviewTechnical/embed check approved
Hands-on gameplayPending hands-on gameplay review
Last technical review2026-09-10 — agent-dev 2026-09-10 + independent agent review (physical reachability BFS over all 40 levels with the game's real constants: all solvable, no soft-locks; e2e 82/82 — bot full clear of world 1, death/respawn, fake door, per-world win reporting, complete-once, save reload; zero P0/P1 found at review); Alex hands-on trial requested

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