Gotcha Peak
Climb five hand-crafted worlds where the level itself is the prank: floors crumble underfoot, spikes pop from nowhere, springs launch you into trouble and some doors are outright lies. 40 short levels, six trap types, instant no-penalty respawns and a blocky cat with genuinely good jump feel — every death teaches you the mountain's next joke.
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How to play
Arrow keys or A/D to move, Space/Up/W to jump; on phones use the on-screen left/right and jump buttons. Deaths respawn you instantly at the last safe ground — reach the real door to clear the level. — Provider-declared; hands-on verification pending
Deaths are free and instant, so failure never costs progress. Trap triggers pair visual cues with sound effects and toast copy, so colour alone never signals danger; synthesized audio has a persistent mute. Touch buttons are 56px+; keyboard play supports coyote time and jump buffering for forgiving input. Progress saves in localStorage; reset asks for confirmation.
Facts
| Play time | 10 minutes — Editorial estimate; not yet verified in hands-on playtesting |
|---|---|
| Difficulty | Medium — Editorial estimate |
| Devices | Desktop and mobile — Provider-declared; device testing pending |
| Orientation | Portrait or landscape — Provider-declared; orientation testing pending |
| Language | English |
| Audience | General, 16+ (no children-directed content) |
| Content notes | None recorded |
| License status | Approved |
| Technical review | Technical/embed check approved |
| Hands-on gameplay | Pending hands-on gameplay review |
| Last technical review | 2026-09-10 — agent-dev 2026-09-10 + independent agent review (physical reachability BFS over all 40 levels with the game's real constants: all solvable, no soft-locks; e2e 82/82 — bot full clear of world 1, death/respawn, fake door, per-world win reporting, complete-once, save reload; zero P0/P1 found at review); Alex hands-on trial requested |
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